0.3 Scripting Build | Info | Download | Discuss

GPow69 said:
It's updating so frequently, Why don't they just release final >.<
To have a bugfree final? Read the changelog or something you'll see there are bugs.
 
Y_Less said:
Currently working on sscanf 2.0 - arrays, enums, optional items with default values, string length bounds and more in a plugin for speed.
That are good news. :)
 
Remis said:
Y_Less said:
Currently working on sscanf 2.0 - arrays, enums, optional items with default values, string length bounds and more in a plugin for speed.
That are good news. :)
Yeah, read that on Alex' Twitter.
Good news.
 
More good news, they released a larger update: RC 5-1

Code:
Changelog
- Added automatic low memory condition for those with less than 256mb RAM.
- Reverted GetTickCount to be a wrapped 32bit signed value.
- Removed call.pri jump.pri instructions from the pawn interpreter - fixes a security issue.
- Added 'maxnpc' server variable which defaults to 0. This can limit the number of connecting NPCs.
- Made the weather default to 1 because of some flickering in LS if the far clipping plane is too high.
- NPC can connect to a passworded server.
- Fix for CARMODTYPE_SPOILER.
- Fix for Attach/DetachTrailerFromVehicle (can be applied to streamed in vehicles only).
- Added SetPlayerArmedWeapon. (bye SetDisabledWeapons :'( )
- Added ShowPlayerDialog native/OnDialogResponse callback with 3 dialog styles. Examples in test_cmds.pwn.
- Added OnPlayerClickPlayer detects player clicks from the scoreboard.
- Removed automatic /pm (id) on scoreboard click.
- Fixed an issue with player rotation.
- Fix for GetVehicleTrailer server crash.
- Fixed a problem which messed up the vehicle surfing.
- Moved test commands from npc_record to test_cmds.pwn.
- Fixed fight styles related exception (still testing).

bye SetDisabledWeapons :'(
 
Remis you need to check out the dialog functions.
They're like GUIs and you can do inputting and all such cool stuff!

Check out test_cmds.pwn!
 
Andre said:
Remis you need to check out the dialog functions.
They're like GUIs and you can do inputting and all such cool stuff!

Check out test_cmds.pwn!

Is that in the rc5 that I downloaded and uploaded for you?
 
I'm learning some stuff about Pawno and some other stuff,

I doubt i'm looking to be a Pro at it, But atleast i can try to make basic shit :tongue:

Thanks for your help Zezombia.
 
CreonSniper said:
I'm learning some stuff about Pawno and some other stuff,

I doubt i'm looking to be a Pro at it, But atleast i can try to make basic shit :tongue:

Thanks for your help Zezombia.

What about me? I helped, this isn't fair. :whistling:
 
feature lock down now...
No new NPC functions and the new playerlist and chatbox gui also don't change anymore now? ::)
 
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