SA-MP 0.3 Discussion

Mave

TMS Founder
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The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion.

What do you expect from this new sa-mp version ?

Discuss about sa-mp 0.3 here :]

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The Facts:

* New Player limit: 500.
* New Vehicle limit: 2000.
* Tick/sync rates can now be adjusted from the server along with the streaming radius.
* Up to 2 billion virtual worlds (all server controlled).
* The server maintains an accurate position of all vehicles, even when they're not being driven.
* Visible damage on vehicles is now synced.
* Many overall sync improvements including vehicle riding, lag compensation.
* Players can now have different fighting styles.
* Trains can now drive on both tracks and each carriage can have 5 passengers.
* Many new scripting functions added.
* All 0.2.2 scripts will be compatible with 0.2.5.
* Solved issues with TextDraws and Menus.
* Bug fixes involving vehicle sound loss.
 
Mave said:
[...]
The Facts:

* New Player limit: 500.
* New Vehicle limit: 2000.
* Tick/sync rates can now be adjusted from the server along with the streaming radius.
* Up to 2 billion virtual worlds (all server controlled).
* The server maintains an accurate position of all vehicles, even when they're not being driven.
* Visible damage on vehicles is now synced.
* Many overall sync improvements including vehicle riding, lag compensation.
* Players can now have different fighting styles.
* Trains can now drive on both tracks and each carriage can have 5 passengers.
* Many new scripting functions added.
* All 0.2.2 scripts will be compatible with 0.2.5.
* Solved issues with TextDraws and Menus.
* Bug fixes involving vehicle sound loss.
Major +1
When this shit will be released, im gonna play SA-MP again
 
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