The Future Of SA-FE

Status
Not open for further replies.
Code:
#include <a_safe>
#include <a_mysql>
#include <dini>
#include <dutils>
#include <a_cam>
#include <YCP>

That's everything that's included... SO, I'll open up dutils and change the MAX_STRING value to 128

Posting results in a couple of mins
 
Yay now I can't save the changed dutils

Code:
C:\Users\Mave\SA-MP\SA-FE\pawno\include\dutils.inc(22) : error 017: undefined symbol "MAX_PLAYERS"
C:\Users\Mave\SA-MP\SA-FE\pawno\include\dutils.inc(488) : warning 203: symbol is never used: "ret_memcpy"
C:\Users\Mave\SA-MP\SA-FE\pawno\include\dutils.inc(488) : error 013: no entry point (no public functions)
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.
 
I think that completely fresh start wold be the best. The problem with stunt servers is that they get booring after a while because you have no coal to reach there. We should have a lot of stunting events like races with cars, bikes and even bmx's and mountain bikes. We should reduce the amount of dm teleports and only make 1 or 2 dm EVENTS and maybe 1 dm teleport. 100% must be thing is a scoretable for all the events. There also should be good prices for all the events.
I know that you said that you can't script and all my ideas are about scripting... Well there is no way that we can have a good server without scripter so my idea is to find a scripter, close the current server and open a brand new server whenever it's ready. Also our admin system could have been a lot better. As we all have had a lot of experience we should learn from it. Last thing to do is to rush with the server.
(Sorry if some sentences don't add up or whateva. I don't bother reading it :tongue: )
 
shiznit said:
I think that completely fresh start wold be the best. The problem with stunt servers is that they get booring after a while because you have no coal to reach there. We should have a lot of stunting events like races with cars, bikes and even bmx's and mountain bikes. We should reduce the amount of dm teleports and only make 1 or 2 dm EVENTS and maybe 1 dm teleport. 100% must be thing is a scoretable for all the events. There also should be good prices for all the events.
I know that you said that you can't script and all my ideas are about scripting... Well there is no way that we can have a good server without scripter so my idea is to find a scripter, close the current server and open a brand new server whenever it's ready. Also our admin system could have been a lot better. As we all have had a lot of experience we should learn from it. Last thing to do is to rush with the server.
(Sorry if some sentences don't add up or whateva. I don't bother reading it :tongue: )

Listen after that theses errors are fixed I can change the server a lot...
I CAN add loads of new teles and/or remove old ones
I CAN script more DM's,...

It's not that I can't do a thing in pawn, but what I can is indeed a bit low

And for a new scripter; I would only trust Zezombia/Yaheli/Remis/Hugh
 
I would suggest 2 options:
(1) Fix up your commands.
What is causing trouble is either 'idx' or 'cmdtext' (which doesn't seem reasonable though).

(2) Make your commands using DCMD
Other shizzle such as seifcmd or mcmd are crap to be honest.

When fixing up your commands, the IDX creation must look like this:
Code:
new idx;
It must NOT have an array.
If you have done that wrong, then now it should be quite fine.

---

I totally agree with shiznit, 100%
There must be a change, a drastic one - to wake up SA-FE in the motion of v3.
A few more DMs or such will not do the deal.
 
And how do you suggest that Andre, I litterally SUCK at scripting and I lost 2 scripters over a period of two weeks...

Not to mention there's no-one offering to help, who I would trust :/
 
Well what I suggested was quite simple.
Just search up where the decimal 'idx' is created.

If it has an array, remove it. The code creating idx must look like this:
Code:
new idx;
 
Remis is helping me out now

- GM now compiles without errors
-> New problem occurred , ->
Code:
Run time error 19: File or Function not found.

--> That problem is fixed, we removed the mysql stuff

---> New problem -> Our special sql protection (make gm only work on our IP, is down now, Remis is scripting a new code for it (no longer sql)

---> Another problem, there are no objects on server -> I already removed the sql stuff in there, but still, no objects, that's really weird, I don't know what's wrong...

Our server log says this :

Code:
SA:MP Dedicated Server
----------------------
v0.2X, (C)2005-2008 SA:MP Team

[17:07:20] 
[17:07:20] Server Plugins
[17:07:20] --------------
[17:07:20]  Loading plugin: YSF.dll
[17:07:20] 

[17:07:20]  ===============================

[17:07:20]         YSF 0.2.00 loaded

[17:07:20]    (c) 2008 Alex "Y_Less" Cole

[17:07:20]       Server version: 0.2X

[17:07:20]     Operating System: Windows

[17:07:20]  ===============================

[17:07:20]   Loaded.
[17:07:20]  Loaded 1 plugins.

[17:07:20] 
[17:07:20] Ban list
[17:07:20] --------
[17:07:20]  Loaded: samp.ban
[17:07:20] 
[17:07:20] 
[17:07:20] Filter Scripts
[17:07:20] ---------------
[17:07:20]   Loading filter script 'yrace.amx'...
[17:07:20]   Loaded 1 filter scripts.

[17:07:23] 
--------------------------------------
[17:07:23]  Obbies loadddddddddddddd
[17:07:23] --------------------------------------

[17:07:23]   Filterscript 'SAFE_Objects.amx' loaded.
[17:07:23]   Filter script 'yrace.amx' load failed.
[17:07:23] -----------------------------------
[17:07:23]  SA-FEv2 By Mave & Yaheli 2008-2009 (c) 
[17:07:23]            C'mon Grank !           
[17:07:23] -----------------------------------
[17:07:23] cmdlog.txt loaded!
[17:07:23] AntiCheat.txt loaded!
[17:07:23] CheaterNames.txt loaded!
[17:07:23] SA-FE.ban loaded!
[17:07:23] --------main() completed----------
[17:07:43] Incomming connection: 127.0.0.1:54183
[17:07:43] [join] test has joined the server (0:127.0.0.1)
[17:07:55] "test" has used the command "/nos"
[17:08:25] "test" has used the command "/nos"
[17:08:27] "test" has used the command "/aa"
[17:08:32] [part] test has left the server (0:1)
 
Mave said:
Remis is helping me out now

- GM now compiles without errors
-> New problem occurred , ->
Code:
Run time error 19: File or Function not found.

--> That problem is fixed, we removed the mysql stuff

---> New problem -> Our special sql protection (make gm only work on our IP, is down now, Remis is scripting a new code for it (no longer sql)

---> Another problem, there are no objects on server -> I already removed the sql stuff in there, but still, no objects, that's really weird, I don't know what's wrong...

Our server log says this :

Code:
SA:MP Dedicated Server
----------------------
v0.2X, (C)2005-2008 SA:MP Team

[17:07:20] 
[17:07:20] Server Plugins
[17:07:20] --------------
[17:07:20]  Loading plugin: YSF.dll
[17:07:20] 

[17:07:20]  ===============================

[17:07:20]         YSF 0.2.00 loaded

[17:07:20]    (c) 2008 Alex "Y_Less" Cole

[17:07:20]       Server version: 0.2X

[17:07:20]     Operating System: Windows

[17:07:20]  ===============================

[17:07:20]   Loaded.
[17:07:20]  Loaded 1 plugins.

[17:07:20] 
[17:07:20] Ban list
[17:07:20] --------
[17:07:20]  Loaded: samp.ban
[17:07:20] 
[17:07:20] 
[17:07:20] Filter Scripts
[17:07:20] ---------------
[17:07:20]   Loading filter script 'yrace.amx'...
[17:07:20]   Loaded 1 filter scripts.

[17:07:23] 
--------------------------------------
[17:07:23]  Obbies loadddddddddddddd
[17:07:23] --------------------------------------

[17:07:23]   Filterscript 'SAFE_Objects.amx' loaded.
[17:07:23]   Filter script 'yrace.amx' load failed.
[17:07:23] -----------------------------------
[17:07:23]  SA-FEv2 By Mave & Yaheli 2008-2009 (c) 
[17:07:23]            C'mon Grank !           
[17:07:23] -----------------------------------
[17:07:23] cmdlog.txt loaded!
[17:07:23] AntiCheat.txt loaded!
[17:07:23] CheaterNames.txt loaded!
[17:07:23] SA-FE.ban loaded!
[17:07:23] --------main() completed----------
[17:07:43] Incomming connection: 127.0.0.1:54183
[17:07:43] [join] test has joined the server (0:127.0.0.1)
[17:07:55] "test" has used the command "/nos"
[17:08:25] "test" has used the command "/nos"
[17:08:27] "test" has used the command "/aa"
[17:08:32] [part] test has left the server (0:1)
This happened to me alot, and it was quite annoying, what solved me problem was removing the 'return 1;' on 'OnPlayerConnect', because it stops the loop before the objects are loaded, as Itter_OnPlayerConnect' is placed after the loop.

The only help you can get is from Yaheli, the one who created this script, otherwise you would have give it to someone you trust and make them fix it.

When it says 'File not found', on the dos screen, in you case, it's most likely because the plugin wasn't loaded properly.
C:\Users\Mave\SA-MP\SA-FE\pawno\include\dutils.inc(22) : error 017: undefined symbol "MAX_PLAYERS"
Define MAX_PLAYERS.

C:\Users\Mave\SA-MP\SA-FE\pawno\include\dutils.inc(488) : warning 203: symbol is never used: "ret_memcpy"
#pragma unused ret_memcpy

Why not just let Andre script? Well that's if he's interested.
 
Status
Not open for further replies.
Back
Top Bottom