As of now there's no use net for money yet.
For score system I was thinking:
Gaining score
Time and skill should be balanced vs score received.
In order to prevent players from racking up score for being passive, /afk should stop you from gaining score every hour and players should be placed in /afk after 15 minutes of inactivity.
For score system I was thinking:
Gaining score
- +3 for every hour online
- +3 for every challenge won
- +5 for every hard challenge won
- +3 for every race won
- +1 for every reaction test won
- +1 for every maths test won
- +2 for every kill in a deathmatch
- -1 for every death in a deathmatch
- -1 for being jailed
- +25 for 24 hours online
- +25 for completing all challenges
- +25 for winning every race
- +25 for 100 kills in deathmatches
Time and skill should be balanced vs score received.
In order to prevent players from racking up score for being passive, /afk should stop you from gaining score every hour and players should be placed in /afk after 15 minutes of inactivity.