Bringing the script to life meant 2,200 days of motion-capture work — compared with just five for Grand Theft Auto III — requiring 1,200 actors, all SAG-AFTRA, 700 of them with dialogue. “We’re the biggest employers of actors in terms of numbers of anyone in New York, by miles,”
The finished game includes 300,000 animations, 500,000 lines of dialogue, and many more lines of code.
New screenshot:I see Lazlow Jones, a former tech journalist who has been writing for Dan since Grand Theft Auto III. He tells me that “even the peds [RDR2’s non-playable characters] have 80-page scripts — each.”
Some of the herds have a finite number of animals so that as you kill them over time, you can remove that particular herd or simply reduce the numbers when you come back next time.