Author Topic: Rigs of rods  (Read 1220 times)

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Offline ThePro

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Rigs of rods
« on: April 11, 2010, 11:19 »
Rigs of Rods ("RoR") is a now open source, freeware, multi-simulation game which uses soft-body physics.

Rigs of Rods is based on a specific soft-body physics engine called Beam. Beam simulates a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects. With this engine, trucks flex and deform as you ride the terrain, which can be based on real terrain elevation data. Crashing into walls or terrain can permanently deform a vehicle.



Get it at www.rigsofrods.com

Remember, it has some bugs when playing online so if it crashes, don't worry.

Offline Mave

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Re: Rigs of rods
« Reply #1 on: April 12, 2010, 08:45 »
Looks like fun, but only for a few minutes imo :/

This engine sounds great and all, but I can just play San Andreas and do all the the things described in here :P

Offline ThePro

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Re: Rigs of rods
« Reply #2 on: April 13, 2010, 08:58 »
Yeah, but the phisics are great

Offline GPow69

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Re: Rigs of rods
« Reply #3 on: April 13, 2010, 09:07 »
Physics in Garry's Mod are great too... and you can do so much more :unsure:

Offline Impulse

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Re: Rigs of rods
« Reply #4 on: April 13, 2010, 09:21 »
I will most certainly give it a try because of one main reason for me: IT HAZ PLANEZ

Offline Panki

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Re: Rigs of rods
« Reply #5 on: April 14, 2010, 12:45 »
I agree with Gpow.

Offline Maffia171

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Re: Rigs of rods
« Reply #6 on: April 14, 2010, 12:54 »
Physics in Garry's Mod are great too... and you can do so much more :unsure:
Comparing this to GMod is kinda weird ;_;
« Last Edit: April 14, 2010, 01:25 by Maffia171 »

Offline GPow69

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Re: Rigs of rods
« Reply #7 on: April 14, 2010, 08:15 »
Both games use physics as the main thing of the game