Author Topic: General SA-MP talk  (Read 46 times)

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Online Mave

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General SA-MP talk
« on: November 08, 2017, 11:38 »


Quote from: SA-MP
SA-MP.com is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas (tm).

Official website: http://sa-mp.com/
Date development began: Mid 2006



A bit silly that after 10 years of TMS involvement in SA-MP there still wasn't an official discussion thread.

Online Mave

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Re: General SA-MP talk
« Reply #1 on: November 08, 2017, 11:40 »
Kalcor the madman actually did release a new update. (release candidate as of now, but it does look promising)
http://forum.sa-mp.com/forumdisplay.php?f=90

Quote
SA-MP 0.3.8 RC
 
 The 0.3.8 version of SA-MP will feature server-side custom models. Right now custom objects and custom player skins are supported, with more types planned for the future. Since this feature potentially has a large scope for some servers, 0.3.8 is being placed in to RC early. This gives server owners plenty of time to plan. These new features will take some time to formalise, so be please be patient with the release.
 
 Although there are several new security features related to custom models, these are not yet enabled in the current build. Only use the RC version with people you trust as there could be unknown security flaws in GTA:SA's model formats.
 
 How custom models work in SA-MP
 
 Custom models are stored with the SA-MP server, usually in the 'models' folder. When a player connects, they are given a list of all models used by the server. Players will download models as required and store them by CRC in a 'cache' folder. Every server the player connects to has a seperate model cache. The local cache is located under: Documents\GTA San Andreas User Files\SAMP\cache followed by the server's IP.Port.
 
 For custom player skins, the player will download all of these at the start of the game, since the game can't be paused to load skins. For objects attached to the player like accessories, these must be downloaded at the start also. For world objects, these will be downloaded depending what virtual world they are in. That means it's possible to have custom worlds that the player would not have to download until they entered the virtual world.
 
 Model format
 
 The skin format is the same as the game's normal format. Object models require a collision attached to the dff, and this collision has to be attached using the kdff tool.
 
 The main modeling tools for GTA:SA are written for 3dsmax, although there are some other tools available for blender. I have made a short blender export tutorial available here.
 
 Defining custom models in the artconfig.txt file
 
 Custom models are currently defined in the server's artconfig.txt file. The line AddCharModel is used to add a new player model, and AddSimpleModel is used to define a custom object, which includes both world objects and objects that will be attached to players as accessories.
 
  Quote:
Player skins use ranges: 20000 to 30000 (10000 slots)
 Objects use negative IDs: -1000 to -30000 (29000 slots)
Other fixes since 0.3.7
 
 - The radar outline should now scale properly in widescreen resolutions.
 - A bug introduced to PlayerPlaySound with sound ID 0 should be fixed.
 - Actors should now be able to rotate again.

I Especially like the custom objects you can add as a server. (just like MTA)
« Last Edit: November 08, 2017, 11:42 by Mave »

Offline Mauri

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Re: General SA-MP talk
« Reply #2 on: November 08, 2017, 11:47 »
Well to be honest back then discussions were all about SA-MP, so there was no need to create seperate discussion thread for it :biggrin:

I still play this game, not so often though.

Online Mave

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Re: General SA-MP talk
« Reply #3 on: November 08, 2017, 11:55 »
Well to be honest back then discussions were all about SA-MP, so there was no need to create seperate discussion thread for it :biggrin:
True that.

Installed San Andreas and SA-MP again, for pure nostalgic reasons. Will try some servers tonight.

Offline Mauri

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Re: General SA-MP talk
« Reply #4 on: November 08, 2017, 01:33 »
God it's been a while since I actually browsed this board, almost completely forgot this even existed, thanks for bringing this up again!

EDIT: Oh god the drama ,_,
« Last Edit: November 08, 2017, 01:43 by Mauri »

Online Mave

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Re: General SA-MP talk
« Reply #5 on: November 09, 2017, 05:24 »
Surprised to see UIF is still going strong. I remember chatting regularly with the owner. She was a bit of an ass though.
Bet she makes a ton of cash with that server. The VIP is €5/month! Back then she didn't have a job, I bet she's doing okay now.
« Last Edit: November 09, 2017, 05:27 by Mave »

Offline Mauri

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Re: General SA-MP talk
« Reply #6 on: November 09, 2017, 05:47 »
I used to be part of staff back in 2007-2008 until it got closed down. Those were good times, nowadays I don't even care to visit there.

Online Mave

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Re: General SA-MP talk
« Reply #7 on: November 09, 2017, 07:33 »
I used to be part of staff back in 2007-2008 until it got closed down. Those were good times, nowadays I don't even care to visit there.
I imagine it would be impossible to read the chat haha